§ Environment artist with 16 years of game production experience.
§ Essential team member on 17 different game titles for a wide variety of clients and platforms.
§ Extensive use of 3DS Max, Maya, Photoshop, Unreal 3, Frostbite, Zbrush, XNormal, CrazyBump, nDo
§ Strong lighting skills.
§ Experience in supervising outsourcing material.
§ Easily adaptable to new software packages and in-house software.
Battlefield 4 Premium Pack (XBox One, PS4, PC, PS3, 360)
§ Creating assets, Textures, World
§ Frostbite editor, Maya, 3D Max, ZBrush, Photoshop
Senior Background Artist
Army of Two Devil's Cartel (PS3, 360)
Medal of Honor Warfighter (PS3, 360, PC)
§ Creating assets, Destructible props, Textures, World building, Setting assets for Outsourcing and feedback
§ Frostbite editor, setting up shaders, level building, Setting up destructible objects.
DC Universe Online MMO (PS3 and PC) The Agency (PS3 and PC) (Unreleased)
§ Creating Assets, Textures , created Exterior and Interior Environments, Lighting, Polishing, and Optimization.
§ Extensive of Unreal 3 editor for level building and lighting.
Senior Environment Artist
Area 51 (Xbox 360); Transformers (PSP) Undisclosed Title (Xbox 360, PS3); Scooby Doo (PSP)
§ Level building, propping, lighting, polishing and optimizing.
§ Creation of next gen Architectural buildings, props, and shaders.
§ Use of Unreal 3 editor for level building.
Luxoflux, Santa Monica, CA 2003 – 2006
True Crime 3 (Cancelled); True Crime 2 (Xbox, PS2, PC, NGC); Shrek 2 (Xbox, PS2, PC, NGC)
§ Modeled and textured environments and vehicles.
§ Lit various elements for environments and vehicles.
§ UV mapped environments and vehicles.
Shaun Palmer’s Pro Snowboarder 2 (PS2) (Unreleased)
§ Modeled and textured various environments.
§ Lit environments and props.
3D Artist, Lead Artist Vehicles
Midnight Club 2 (Xbox, PS2, PC); Midnight Club (PS2); Midtown Madness 2 (PC); Midtown Madness (PC)
§ Lead Vehicle Artist. Created player and ambient vehicles. Detailed models of world’s greatest cities.
§ Modeled of city architecture, props, terrain, and vegetation.
Luftwaffe Commander (PC); Sabre Ace (PC); Ultra Fighters (PC); Phantom Ace (PC)
§ Creating real time and pre-render models, animations, and User Interface screens.
§ Modeled airplane exteriors and interiors.
Continued Artistic Education, Los Angeles, CA 1989 – 2008
§ Workshops of Figurative Sculpture in clay.
Art Center at Night, Pasadena, CA 1994
§ Product & Transportation Design classes.
§ Rendering Techniques, Advanced Life Sculpture classes.
§ Graphic Arts / Fine Arts classes.
Autonomous Metropolitan University,
§ Graphic Design.
§ Clay Sculpture and Photography
§ I have taken thousands of
photo references in
§ Excellent references available upon request.