Eduardo Franz

Environment Artist

10860 Whitburn St., Culver City, CA 90230

(310) 384-7103        





§  Environment artist with 16 years of game production experience.

§  Essential team member on 17 different game titles for a wide variety of clients and platforms.

§  Extensive use of 3DS Max, Maya, Photoshop, Unreal 3, Frostbite, Zbrush, XNormal, CrazyBump,  nDo

§  Strong lighting skills.

§  Experience in supervising outsourcing material.

§  Easily adaptable to new software packages and in-house software.


Professional Experience                                                                                                                                                


DICE Los Angeles, , CA                                                                                                        2013 – Present

Environment Artist

Battlefield 4 Premium Pack (XBox One, PS4, PC, PS3, 360)

§  Creating assets, Textures, World

§  Frostbite editor, Maya, 3D Max, ZBrush, Photoshop


Danger Close, EA Los Angeles, CA                                                                                                                       2011 – 2013

Senior Background Artist

Army of Two Devil's Cartel (PS3, 360)

Medal of Honor Warfighter (PS3, 360, PC) 

§  Creating assets, Destructible props, Textures, World building, Setting assets for Outsourcing and feedback

§  Frostbite editor, setting up shaders, level building, Setting up destructible objects.


Sony Online, Austin, TX                                                                                                                                            2009 – 2011

Environment Artist

DC Universe Online MMO (PS3 and PC)  The Agency (PS3 and PC)  (Unreleased)

§  Creating Assets, Textures , created Exterior and Interior Environments, Lighting, Polishing, and Optimization.

§  Extensive of Unreal 3 editor for level building and lighting.


Savage Entertainment, Marina del Rey, CA                                                                                                     2006 – 2008

Senior Environment Artist

Area 51 (Xbox 360); Transformers (PSP) Undisclosed Title (Xbox 360, PS3); Scooby Doo (PSP)

§  Level building, propping, lighting, polishing and optimizing.

§  Creation of next gen Architectural buildings, props, and shaders.

§  Use of Unreal 3 editor for level building.


Luxoflux, Santa Monica, CA                                                                                                                                      2003 – 2006

3D Artist

True Crime 3 (Cancelled); True Crime 2 (Xbox, PS2, PC, NGC); Shrek 2 (Xbox, PS2, PC, NGC)

§  Modeled and textured environments and vehicles.

§  Lit various elements for environments and vehicles.

§  UV mapped environments and vehicles.


Treyarch, Santa Monica, CA                                                                                                                                      2002 – 2003

Environment Artist

Shaun Palmer’s Pro Snowboarder 2 (PS2) (Unreleased)

§  Modeled and textured various environments.

§  Lit environments and props.


Angel Studios, Carlsbad, CA                                                                                                                                   1999 –  2002

3D Artist, Lead Artist Vehicles

Midnight Club 2 (Xbox, PS2, PC); Midnight Club (PS2); Midtown Madness 2 (PC); Midtown Madness (PC)

§  Lead Vehicle Artist. Created player and ambient vehicles. Detailed models of world’s greatest cities.

§  Modeled of city architecture, props, terrain, and vegetation.



Eagle Interactive, Lake Forest, CA                                                                                                                        1995 – 1999

3D Artist

Luftwaffe Commander (PC); Sabre Ace (PC); Ultra Fighters (PC); Phantom Ace (PC)

§  Creating real time and pre-render models, animations, and User Interface screens.

§  Modeled airplane exteriors and interiors.





Continued Artistic Education, Los Angeles, CA                                                                                                     1989 – 2008

§  Workshops of Figurative Sculpture in clay.


Art Center at Night, Pasadena, CA                                                                                                                             1994

§  Product & Transportation Design classes.


California State Long Beach, Long Beach, CA                                                                                                        1993

§  Rendering Techniques, Advanced Life Sculpture classes.


University of Wisconsin Green Bay, Green Bay, WI                                                                                             1989

§  Graphic Arts / Fine Arts classes.


Autonomous Metropolitan University, Mexico City, Mexico                                                                             1979 – 1982

§  Graphic Design.


Special interests                                                                                                                                                                                  

§  Clay Sculpture and Photography

§  I have taken thousands of photo references in Rome, France, and Spain, as well as countless photos of Art Deco
buildings in Los Angeles and different towns in Mexico to use in creating environment art.



§  Excellent references available upon request.